Since being founded in 2000, gamigo AG has risen rapidly from being a magazine for PC games to being one of the leading providers of free-to-play online and mobile games in Europe. The gamigo group manages over 100 million registered user accounts. Key to gamigo’s success is the experience of many years at the strategic level among the Executive Board of all business sectors in the gaming market as well as the employees in all departments. A unique selling point in addition to this is the broad games portfolio that covers all genres and appeals to all age groups.
The Hamburg-based company has around 300 permanent employees. The gamigo AG is also represented with offices in Berlin, Münster, Darmstadt (Germany), Chicago (USA) and Seoul (Korea). Remco Westermann is on the Executive Board.
gamigo AG and Aeria Games, two of the leading European games publishers, have agreed on a strategic merger of their companies. As part of the transaction concluded on the 1st of July, ProSiebenSat.1 contributes its 100% holding in Aeria Games to gamigo AG and becomes a minority shareholder in the merged publisher with a 33 percent stake. Additionally, on July 5th gamigo AG announces the acquisition (100%) of highdigit GmbH, founded in 2012. highdigit GmbH is an innovative tech start-up that offers games publishers and developers with its hd backend modular all-in-one solutions for the operation and marketing of their products. The acquisition of the big data analytics software solution HoneyTracks, made public on August 24th, along with the development of “G-Loader” – a revolutionary, scalable cloud gaming solution presented with gamigo’s participation Gorillabox LLC during gamescom 2016 – further strengthen the group’s Software as a Service segment. The games publishing business on the other hand is expanded by the acquisition of the playzo games GmbH as well as the worldwide rights to successful games such as Desert Operations and Wargame 1942 during May 2016. On March 2nd, gamigo takes over Fiesta Online worldwide. The successful Massively Multiplayer Online Game counts more than 20 million registered users. gamigo takes over all language versions of the game and will continue its internationalization-based strategy with the new trademark. gamigo also announces that it has increased its stake in Intenium Technologies from 51% to 100%. Intenium Technologies focuses on the design and sourcing of casual online and mobile games.
On 4th March 2015, gamigo AG presents the B2B offer Gaming as a Service (GaaS, Software as a Service (SaaS)) at the Games Developers Conference (GDC) in San Francisco. gamigo-GaaS is a distribution platform that offers developers the possibility to self-publish games with the use of single or various modules of the gamigo platform. In addition to this, gamigo AG increases its stake in the Berlin-based mobile games publisher Piraya Mobile GmbH (mobile game: Dino Empire ) from 49% to 100% in the same month. On 29th April 2015, gamigo AG acquires (retrospectively from 1st February 2015) the Berlin based GameSpree GmbH with the games Kings and Legends and War 2 Glory.On 1st July 2015, together with next idea GmbH, gamigo AG founds Infernum Games GmbH (50% each), that now carries on the work of former games publisher Infernum Productions AG with the games Dragon’s Prophet, Hazard Ops and Brickforce. On 6th July 2015, gamigo AG acquires the Berlin-based mobile payment specialists Mobile Business Engine GmbH (mbe GmbH). The acquisition supports and supplements the gamigo platform strategy.
On 28th June 2013, gamigo releases a statement that its 100% subsidiary gamigo Advertising GmbH has acquired the online community gulli.com. On 7th December 2013, gamigo AG purchases the North American license for the portfolio product “Last Chaos” from Aeria Games. On 23rd September 2014, gamigo AG acquires the Hamburg-based games publisher INTENIUM GmbH with the games (developed in Kaliningrad) Alamandi, Bonga Online (Cross-Platform) and The Rats (Cross-Platform) as well as the games platform Deutschland Spielt, which is also offered as an HTML5-version with a large number of casual and mobile games.
In 2010, gamigo publishes Cultures Online, the first self-produced game made by the German developer team Funatics. At the end of 2010, the business buys a stake in the German developer Reakktor Media. Together, they developed and ran the online action game Black Prophecy. In 2011, gamigo buys a 20.1% stake in the Korean developer who made Fiesta Online, OnsOn Soft. In October 2012, Axel Springer AG sells its entire stake in gamigo AG to Düsseldorf based strategic investor Samarion S.E.
In 2008, the games Last Chaos and Fiesta Online are published. gamigo expands into the rest of Europe and publishes Shot Online and Last Chaos. In the same year, Axel Springer AG buys the entire BMP AG stake in gamigo. gamigo becomes a 100% subsidiary of Axel Springer in 2009. Last Chaos is also published in Polish and is the first of the publisher’s games to get over 1 million players in Europe.
In 2000, gamigo is founded in Rheine by brothers Holger, Ralf and Rolf Klöppel with the support of financial investors BMP AG and AS Venture GmbH as an online magazine for PC and Console games. In May 2001, gamigo purchases the licensing rights to the game Die 4. Offenbarung and publishes the first localized German language online role playing game. The successful formation of gamigo AG followed in the same year. In the following years, many German language games are released. These include: Anarchy Online (May 2002), Tactical Commanders (June 2003), Puzzle Piraten (May 2004), Goal United (June 2006), Shot Online (May 2007), Dreamlords (July 2007), Regnum Online (August 2007) and Smash Online (December 2007).
gamigo AG has been nominated for and won a diverse range of international games industry awards for the quality of the work done by the studios as well as for the titles in the gamigo portfolio.