Since being founded in 2000, gamigo AG has risen rapidly from being a magazine for PC games to being one of the leading providers of free-to-play online and mobile games in Europe. Over 65 million players have also registered for gamigo’s client, browser and mobile games. Key to gamigo’s success are the years of experience at the strategic level among the Executive Board of all business sectors in the Gaming market as well as the employees in all departments. A unique selling point in addition to this is the broad games portfolio on offer that covers all genres and appeals to all ages groups.
The Hamburg-based company has a over 100 permanent employees. The gamigo AG is also represented with offices in Berlin, Münster and Chicago. On the Executive Board are Remco Westermann und Andreas Planer.
In 2000, gamigo was founded in Rheine by brothers Holger, Ralf and Rolf Klöppel with the support of financial investors BMP AG and AS Venture GmbH as an online magazine for PC and Console games. In May 2001, gamigo purchased the licensing rights to the game Die 4. Offenbarung and published the first localised German language online role playing game. The successful formation of gamigo AG followed in the same year. In the following years, many German language games were released. These included: Anarchy Online (May 2002), Tactical Commanders (June 2003), Puzzle Pirates (May 2004), Goal United (June 2006), Shot Online (May 2007), Dreamlords (July 2007), Regnum Online (August 2007) and Smash Online (December 2007).
In 2008, the games Last Chaos and Fiesta Online were published. gamigo expanded into the rest of Europe and published Shot Online and Last Chaos. In the same year, Axel Springer AG bought all of the BMP AG stake in gamigo. gamigo became a 100% subsidiary of Axel Springer in 2009. Last Chaos was also published in Polish and was the first of the publisher’s games to get over 1 million players in Europe.
In 2010, gamigo published Cultures Online, the first self-produced game made by German developer team Funatics. At the end of 2010, the business bought a stake in the German developer Reakktor Media. Together, they developed and ran the online action game Black Prophecy. In 2011, gamigo bought a 20.1% stake in the Korean developer who made Fiesta Online, OnsOn Soft. In October 2012, Axel Springer AG sold all of its stake in gamigo AG to Düsseldorf based strategic investor Samarion S.E. On 28th July 2013, gamigo released a statement that its 100% subsidiary gamigo Advertising GmbH had acquired the online community gulli.com. On 7th December 2013, gamigo AG had purchased the North American licence for the portfolio product “Last Chaos” from Aeria Games. On 23rd September 2014, gamigo AG acquired the Hamburg-based games publisher INTENIUM GmbH with the games (developed in Kaliningrad) Alamandi, Bonga Online (cross-platform) and The Rats (cross-platform) as well as the games platform Deutschland Spielt, also offered as an HTML5-Version with a large number of casual and mobile games…
On 4th March 2015, gamigo AG presented the B2B offer Gaming as a Service (GaaS, Software as a Service (Saas)) at the Games Developers Conference (GDC) in San Francisco. gamigo-GaaS is a distribution platform that offers developers the possibility to self-publish games with the use of single or various modules of the gamigo platform. In addition to this, gamigo AG increased its stake in the Berlin-based mobiled games publisher Piraya Mobile (mobile game:Dino Empire) GmbH from 49% to 100% in the same month.
On 29th April 2015, gamigo AG acquired (retrospectively from 1st February 2015) the Berlin based GameSpree GmbH with the games Kings and Legends and War 2 Glory. On 1st July 2015, gamigo AG, together with next ideo GmbH, founded Infernum Games GmbH(50% each), that now carries on the work of former games publisher Infernum Productions AG with the games Dragon’s Prophet, Hazard Ops and Brickforce.
On 6th July 2015, gamigo AG acquired the Berlin-based mobile payment specialists Mobile Business Engine GmbH (mbe GmbH). The acquisition supports and supplements the gamigo platform strategy.
gamigo takes over Fiesta Online worldwide. The successfull Massively Multiplayer Online Game counts more than 20 million registered users. gamigo takes over all language versions of the game and will continue its internationalization-based strategy with the new trademark. gamigo also announced that it has increased its stake in Intenium Technologies from 51% to 100%. Intenium Technologies focuses on the design and sourcing of casual online and mobile games. This takeover will also have a positive effect on gamigo AG’s EBITDA.
gamigo AG has been nominated for and won a diverse range of international games industry awards for the quality of the work done by the studios as well as for the titles in the gamigo portfolio.