about gamigo

Since being founded in 2000, gamigo AG has risen rapidly from being a magazine for PC games to being one of the leading providers of free-to-play online and mobile games in Europe. Over 65 million players have also registered for gamigo’s client, browser and mobile games. Key to gamigo’s success are the years of experience at the strategic level among the Executive Board of all business sectors in the Gaming market as well as the employees in all departments. A unique selling point in addition to this is the broad games portfolio on offer that covers all genres and appeals to all ages groups.

The Hamburg-based company has a over 100 permanent employees. The gamigo AG is also represented with offices in Berlin, Münster and Chicago. On the Executive Board are Remco Westermann und Andreas Planer.


In 2000, gamigo was founded in Rheine by brothers Holger, Ralf and Rolf Klöppel with the support of financial investors BMP AG and AS Venture GmbH as an online magazine for PC and Console games. In May 2001, gamigo purchased the licensing rights to the game Die 4. Offenbarung and published the first localised German language online role playing game. The successful formation of gamigo AG followed in the same year. In the following years, many German language games were released. These included: Anarchy Online (May 2002), Tactical Commanders (June 2003), Puzzle Pirates (May 2004), Goal United (June 2006), Shot Online (May 2007), Dreamlords (July 2007), Regnum Online (August 2007) and Smash Online (December 2007).


In 2008, the games Last Chaos and Fiesta Online were published. gamigo expanded into the rest of Europe and published Shot Online and Last Chaos. In the same year, Axel Springer AG bought all of the BMP AG stake in gamigo. gamigo became a 100% subsidiary of Axel Springer in 2009. Last Chaos was also published in Polish and was the first of the publisher’s games to get over 1 million players in Europe.


In 2010, gamigo published Cultures Online, the first self-produced game made by German developer team Funatics. At the end of 2010, the business bought a stake in the German developer Reakktor Media. Together, they developed and ran the online action game Black Prophecy. In 2011, gamigo bought a 20.1% stake in the Korean developer who made Fiesta Online, OnsOn Soft. In October 2012, Axel Springer AG sold all of its stake in gamigo AG to Düsseldorf based strategic investor Samarion S.E. On 28th July 2013, gamigo released a statement that its 100% subsidiary gamigo Advertising GmbH had acquired the online community gulli.com. On 7th December 2013, gamigo AG had purchased the North American licence for the portfolio product “Last Chaos” from Aeria Games. On 23rd September 2014, gamigo AG acquired the Hamburg-based games publisher INTENIUM GmbH with the games (developed in Kaliningrad) Alamandi, Bonga Online (cross-platform) and The Rats (cross-platform) as well as the games platform Deutschland Spielt, also offered as an HTML5-Version with a large number of casual and mobile games…


On 4th March 2015, gamigo AG presented the B2B offer Gaming as a Service (GaaS, Software as a Service (Saas)) at the Games Developers Conference (GDC) in San Francisco. gamigo-GaaS is a distribution platform that offers developers the possibility to self-publish games with the use of single or various modules of the gamigo platform. In addition to this, gamigo AG increased its stake in the Berlin-based mobiled games publisher Piraya Mobile (mobile game:Dino Empire) GmbH from 49% to 100% in the same month.

On 29th April 2015, gamigo AG acquired (retrospectively from 1st February 2015) the Berlin based GameSpree GmbH with the games Kings and Legends and War 2 Glory. On 1st July 2015, gamigo AG, together with next ideo GmbH, founded Infernum Games GmbH(50% each), that now carries on the work of former games publisher Infernum Productions AG with the games Dragon’s Prophet, Hazard Ops and Brickforce.

On 6th July 2015, gamigo AG acquired the Berlin-based mobile payment specialists Mobile Business Engine GmbH (mbe GmbH). The acquisition supports and supplements the gamigo platform strategy.


gamigo takes over Fiesta Online worldwide. The successfull Massively Multiplayer Online Game counts more than 20 million registered users. gamigo takes over all language versions of the game and will continue its internationalization-based strategy with the new trademark. gamigo also announced that it has increased its stake in Intenium Technologies from 51% to 100%. Intenium Technologies focuses on the design and sourcing of casual online and mobile games. This takeover will also have a positive effect on gamigo AG’s EBITDA.


gamigo AG has been nominated for and won a diverse range of international games industry awards for the quality of the work done by the studios as well as for the titles in the gamigo portfolio.


European Games Award Best European Community Management (Winner) European Games Award Best European Multiplayer Game, Loong: Dragonblood (Nominated)


German Developer Awards Best Browser Game, Jagged Alliance Online (Winner) German Developer Awards Best Browser Game, Asterix and Friends (Nominated)


MMO of the Year Browser Game of the Year, Pirate Galaxy (Nominated)


Massiverly’s Best of E3 Biggest Surprise, Black Prophecy (Winner) German Video Game Awards Best Browser Game, Pirate Galaxy (Winner)
ega MMO_of_the_year deutscher_entwicklerpreis commputerspielpreis best_of_ea




gamigo group 2016

März 2016 gamigo takes over Fiesta Online worldwide. gamigo also announced that it has increased its stake in Intenium Technologies from 51% to 100%.

gamigo group 2015

September 2015 gamigo takes over the traffic-network POGED GmbH June 2015 gamigo acquires mobile payment specialist mobile business engine GmbH July 2015 gamigo and next idea GmbH acquire Infernum Februar 2015 gamigo presents Gaming as a Service

gamigo group 2014

December 2014 gamigo starts cooporation with Electronic Arts September 2014 gamigo übernimmt INTENIUM GmbH August 2014 Theodor Niehues joins the executive board July 2014 gamigo enters into strategic cooporation with Ubisoft April 2014 gamigo and Studio 100 starting development of Wickie Online March 2014 Loong: Dragonblood is nominated for the European Games Award 2014

gamigo group 2013

December 2013 gamigo takes over the North-American licence of MMORPGLast Chaos October 2013 Joachim Bertold Bonke joins the executive board July 2013 Launch of Loong: Dragonblood June 2013 gamigo performs a successful start in the capital market

gamigo group 2012

November 2012 Remco Westermann joins the executive board October 2012 The strategic Investor Samarion S.E. acquires all shares of the gamigo AG September 2012 Jagged Alliance Online launches in Europe and North America

gamigo group 2011

Oktober 2011 Cultures Online is available in South Korea, Russia, Japan, Taiwan and Brazil in the local languages September 2011 Magic Campus opens its gates in Europe in English, German and French May 2011 gamigo launches its first 3D browser game in Europe and North America: Dungeon Empires. March 2011 Two additional language versions of Heroes in the Sky – English and French – are launched March 2011 gamigo’s largest project to date – Black Prophecy – goes live and starts phenomenally February 2011 With the launch of Golfstar, a new generation of golf MMOGs arrives in Europe and North America January 2011 gamigo unleashes the dragon with the launch of Loong: The Power of the Dragon in Europe and North America

gamigo group 2010

December 2010 gamigo acquires a stake in the developer studio Reakktor Media and all rights to the space action MMOG Black Prophecy October 2010 War of Angels spreads its wings over Europe with the launch of the English-language version September 2010 King of Kings 3 is the first gamigo game to go live in Europe and North America August 2010 gamigo celebrates the launch of its first self-produced browser game, Cultures Online. The game is launched in English, German and French. A Spanish version follows shortly thereafter July 2010 The English-language version of Martial Empires goes live and is an instant success May 2010 Fiesta Online is launched in Spain April 2010 Launch of the browser-based role-playing game The Witcher: Versus in North America and Europe March 2010 Fiesta Online reaches 500,000 players

gamigo group 2009

November 2009 Launch of the air combat MMOG Heroes in the Sky June 2009 Last Chaos reaches 1,000,000 players in Europe April 2009 Launch of the 3D MMORPG NeoSteam, the 3D browser-based MMOG Pirate Galaxy and the hockey MMOG Slapshot Underground March 2009 Launch of the Polish edition of Last Chaos while the game reaches the 500,000 player mark in Germany January 2009 Axel Springer AG increases its ownership of gamigo AG shares to 100%

gamigo group 2008

December 2008 Start of Last Chaos in France and Spain October 2008 Start of Shot Online in France and Spain September 2008 Axel Springer AG acquires the shares previously held by bmp AG, raising its share in gamigo to 94.75% August 2008 Launch of the car racing MMOG Level R July 2008 Launch of the MMORPG Fiesta Online July 2008 Launch of the sequel Dreamlords: The Re-Awakening February 2008 Launch of the MMORPG Last Chaos

gamigo group 2007

December 2007 Launch of the MMO tennis game Smash Online August 2007 Launch of the MMORPG Regnum Online July 2007 Launch of the first hybrid strategy MMOG Dreamlords May 2007 Launch of the MMO golf game Shot Online in Germany Februar 2007 Increase in capital and shares owned by bmp AG and Axel Springer AG (AS Venture GmbH)

gamigo group 2006

June 2006 Launch of the online soccer management game Goal United

gamigo group 2004

May 2004 Launch of the German-language version of Puzzle Pirates

gamigo group 2003

June 2003 Launch of the first German-language online strategy game Tactical Commanders

gamigo group 2002

May 2002 Launch of the German-language version of Anarchy Online

gamigo group 2001

May 2001 Launch of the first German-language massively multiplayer online game (MMOG) “Die vierte Offenbarung”

the gamigo group